Ex-Rocksteady Devs Reveal Suicide Squad: Kill the Justice League's Dark Side – The Game That Broke Their Spirits
In a shocking confession to Bloomberg, two former Rocksteady Studio employees have shed light on their tumultuous journey working on the critically panned Suicide Squad: Kill the Justice League.
By Game Alert 24 Desk

In a shocking confession to Bloomberg, two former Rocksteady Studio employees have shed light on their tumultuous journey working on the critically panned Suicide Squad: Kill the Justice League. Designer Johnny Armstrong and Director Axel Rydby, who joined the project in 2022, shared their experiences of grappling with a live-service game that Warner Bros. demanded, marking uncharted territory for the studio after three consecutive Arkham titles. The extended development period led to escalating pressure from Warner Bros., aiming to recuperate its investment, which in turn forced the team to prioritize replayability and player engagement over creative freedom. Both developers expressed feelings of disillusionment with the industry post-Suicide Squad: Kill the Justice League, with Armstrong admitting that he felt like a mere number cruncher instead of a game creator. The duo left Rocksteady and are now seeking backing for their new RPG deckbuilder, Secret of Circadia, via Kickstarter. Despite Suicide Squad: Kill the Justice League being a disappointing follow-up to Rocksteady's beloved Arkham series, it seems to have sent a strong message to Warner Bros. about the kind of games they should be producing. As for Rocksteady's future projects, rumors suggest a return to Batman, but with key creatives from the Arkham series no longer part of the team, fans can expect a drastically different game compared to Arkham Knight. Cade Onder, a freelancer for IGN's news team, reported on this story and can be found on Twitter at @Cade_Onder.
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